ERC1155 Game Assets

To support robust web3 gaming ecosystems, PyVax natively transpiles the standard _mint syntax into fully compliant ERC1155 smart contracts on Avalanche. This allows a single deployed contract to manage infinite permutations of fungible (gold, wood) and non-fungible (unique swords, armor) assets.

Defining the Inventory Set

We avoid complex mapping structures by explicitly declaring game-logic constraints inside an Avalanche smart contract.

python
from pyvax import Contract

class GameAssets(Contract):
    # Dictionaries persist equipped states for players
    equipped: dict = {}
    
    @action
    def mint_materials(self, player: address, material_id: int, quantity: int):
        """Mints fungible resources (e.g. 1000 Wood or 50 Iron)"""
        # The _mint compiler function natively builds ERC1155 payloads
        self._mint(player, material_id, quantity)

    @action
    def mint_unique_weapon(self, player: address, weapon_id: int):
        """Mints a non-fungible weapon (Quantity is strictly 1)"""
        self._mint(player, weapon_id, 1)

    @action
    def equip_item(self, player: address, item_id: int):
        """Records active equipment on the blockchain state"""
        self.equipped[player] = item_id

Abstracting Game Logic via Agents

A major hurdle in onchain gaming is requiring human players to sign transactions via Metamask every single time they pick up a piece of gold or equip a new shield.

By binding AgentWallets to player sessions, game studios can execute PyVax contracts completely invisibly in the background.

python
from pyvax import AgentWallet

def game_loop(player_session_wallet: AgentWallet):
    # A monster drops an item ID 405 (Ex: Iron Sword)
    dropped_item = 405
    
    # The session wallet instantly signs and captures the asset onchain! 
    # Zero metamask popups.
    player_session_wallet.execute(
        target="0xGameAssets...",
        method="mint_unique_weapon",
        args=[player_session_wallet.address, dropped_item]
    )